![]() During a Territory War, players can complete special quests which involve communicating with specific non-player characters (NPC) on the battlefield map and traveling to certain areas finally to be turned in at Aven for a reward of several more War Chests. These War Stones can be used to craft certain accessories or can be traded for other prizes in increments of 10. A guild can control up to three territories and players who participated (must be level 30+ and have contributed 200 fame to the guid) gain one War Chest for each crystal captured by their guild which contain between 1-100 War Stones. Territory Wars are large-scale player versus player (PvP) events where guilds compete to take control of different maps by capturing large crystals on a single battlefield and defeating players from other guilds for 30 minutes. The number of players that can be part of a guild increases with guild level. At certain levels, statues of players can be constructed in the central part of a guild town with permission of the guild leader and 500 gold from the guild funds. ![]() These towns contain a guild vault that grows larger when the guild level increases. Each guild can build their own town starting at level 3, containing up to five unique buildings, which can be upgraded in accordance to guild level. If a player is evicted from or leaves a guild, his or her guild fame is reset to 0 though the overall guild fame remains unchanged. These player actions contribute to personal guild fame and to an overall guild fame that is the sum of all members' guild fame. A guild starts at level 1 and can be leveled with increasing amounts of gold donated by members or earned by the guild through taxes and fame accumulated through player actions such as completing special quests or using buildings in one's own guild's town. Players in Eden Eternal may found guilds for 50 gold coins in the city of Aven (the biggest city on the main continent). Sage acquires its quest line at level 69 but the final task cannot be completed until level 70. Sage and Dragoon are unique in that they have no class requirements, but can only be unlocked by completing a special quest line. Thereafter, a class can be unlocked reaching the required character level and by training its required class or classes to a specified level until level 65 (Engineer, Illusionist, Martial Artist, Shaman, Blade Dancer, Warlock, Templar, Samurai, and Ranger). No class requirements are imposed when unlocking classes up to character level 20 (Cleric, Hunter, Thief, and Bard). Beginning with Warrior and Magician as the initial unlocked classes, a player must gain both specific character levels along with class levels to unlock each of the alternative classes starting at character level 5, subsequently unlocking one new class every 5 levels except for when two classes become available each at levels 60 (Templar and Samurai) and 70 (Sage and Dragoon). Players can switch between any unlocked classes at any time outside of combat throughout the game starting from level 5. The only exception to class points not being gained in an equal amount to class experience gain is when a daily recommended event is completed at this time, class experience is awarded but no class points are gained. Each class has its own pool of class points independent of other classes. Class points are used to level these class specific skills and are typically gained in a 1:1 ratio with the class experience, but class points will continue to increase once class level ceases to increase and no class experience is gained. As class level increases, class specific skills are unlocked in increments of 5 levels until level 30 where skills are unlocked in increments of 10 levels, thereafter, until level 60. If a class has gained 100% of the class experience it needs to level but is inhibited by character level, then it will increase upon any gain of class experience once the character level has increased first. ![]() Class experience points and class points (CP) are gained only for the current class being used, so classes may level independently of character level, though a class level may not surpass the player's current character level. These branch skills come at level 1 and can be leveled using the game's monetary currency until equal to the player's current character level. Gaining character levels unlocks branch skills, techniques that work among all classes under the same branch as indicated by color: yellow, orange, green, blue, and purple representing Defense, Melee DPS, Range DPS, Support/Healing, and Magic DPS branches respectively. As a player trains each class, they will be able to level up both their characters levels and class levels.
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